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Hello, you. 

I am Burak Cinar, a Turkish Illustrator & Sr. Game Artist based in London, United Kingdom.

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I studied and got a Bachelor's Degree in Graphic Design at Mimar Sinan Fine Arts University. I worked in games, animations, ads, and magazines; applied my visual problem-solving skills to their needs and pipeline with several art styles. I deliberately don't limit myself to one design language; I often practice different mediums and techniques to build my visual taste. 
 

Currently, I am working at Tripledot Studios as a Sr. UI Artist.

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Feel free to reach me via e-mail at  burakcinarart@gmail.com 

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See you around!

Proficiencies

  • Photoshop

  • Spine

  • Keyshot

  • Unity

  • Figma

  • Substance Painter

  • Illustrator

  • 3d Coat

  • Blender

  • Procreate

Work Experience

Sr. UI Artist

Tripledot Studios (London)

December 2021 -Ongoing

-UI & UX design, game element illustrations, spine animations, pitching ideas, and concepts, giving critiques for the Merge Party project.

Sr. Game Artist

Halfbrick (Remote)

December 2020- November 2021

-Logo, app icon, splash screen, game assets, animations, UI illustrations, pitching ideas, creating new concepts for Jetpack Joyride 2, and other projects.

Sr. Game Artist

Casumo (Barcelona)

February 2019- November 2020

-Logos, buttons, spine animations, splash screens, symbols, marketing assets, and concepts for Heist, Call of Kora,  Deluxe Riches, Copacabana Riches, and various titles.

Sr. Game Artist

Casumo (Malta)

January 2018 -February 2019

-Logos, buttons, spine animations, splash screens, symbols, marketing assets, and concepts for several projects.

Vis Dev Artist

Lighthouse VFX (Istanbul)

June 2016 - December 2017

-Visual developments for animated ads. Character designs, still frames, pitching ideas, storyboarding, animations, package designs, logos.

Game Artist

Overdose Caffeine (Istanbul)

January 2014 - December 2015

- Game assets, concept art, animations, maps, marketing illustrations, and intro animatic assets for Colossus Command Project, with the funding of Square Enix.

Game Artist

Gram Games (Istanbul)

February 2013 - January 2014

-Isometric building concepts, character designs, UI elements, marketing arts for several projects, and Gram Games' Logo Design.

Jr. Art Director

Grey (Istanbul)

June 2012-2013

-Storyboarding, pitching ideas for various campaigns, character designs, logos, and marketing materials.

Freelance Illustrator

Conté Nast & GQ (Istanbul)

May 2014- February 2016

-Illustration for Lifestyle Magazines.

Education

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