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Hello, you. 

I am Burak Cinar, a Turkish Illustrator & Sr. Game Artist based in London, United Kingdom.

I studied and got a Bachelor's Degree in Graphic Design at Mimar Sinan Fine Arts University. I worked in games, animations, ads, and magazines; applied my visual problem-solving skills to their needs and pipeline with several art styles. I deliberately don't limit myself to one design language; I often practice different mediums and techniques to build my visual taste. 

Currently, I am working at Tripledot Studios as a Principal Artist.

Feel free to reach me via e-mail at 

See you around!


  • Figma

  • Spine

  • Keyshot

  • Photoshop

  • Illustrator

  • Substance Painter

  • Blender

  • 3d Coat

  • Unity

  • Procreate

Work Experience

Principal Artist

Tripledot Studios (London)

December 2023 -Ongoing

-Prototyping new IP's on Figma, pitching new game concepts, creating design systems, introducing pipeline improvements,helping various released projects to improve the visual quality.

Sr. UI Artist

Tripledot Studios (London)

December 2021 -December 2023

-UI & UX design, game element illustrations, spine animations, pitching ideas, and concepts, giving critiques for the Merge Party project.

Sr. Game Artist

Halfbrick (Remote)

December 2020- November 2021

-Logo, app icon, splash screen, game assets, animations, UI illustrations, pitching ideas, creating new concepts for Jetpack Joyride 2, and other projects.

Sr. Game Artist

Casumo (Barcelona)

February 2019- November 2020

-Logos, buttons, spine animations, splash screens, symbols, marketing assets, and concepts for Heist, Call of Kora,  Deluxe Riches, Copacabana Riches, and various titles.

Sr. Game Artist

Casumo (Malta)

January 2018 -February 2019

-Logos, buttons, spine animations, splash screens, symbols, marketing assets, and concepts for several projects.

Vis Dev Artist

Lighthouse VFX (Istanbul)

June 2016 - December 2017

-Visual developments for animated ads. Character designs, still frames, pitching ideas, storyboarding, animations, package designs, logos.

Game Artist

Overdose Caffeine (Istanbul)

January 2014 - December 2015

- Game assets, concept art, animations, maps, marketing illustrations, and intro animatic assets for Colossus Command Project, with the funding of Square Enix.

Game Artist

Gram Games (Istanbul)

February 2013 - January 2014

-Isometric building concepts, character designs, UI elements, marketing arts for several projects, and Gram Games' Logo Design.

Jr. Art Director

Grey (Istanbul)

June 2012-2013

-Storyboarding, pitching ideas for various campaigns, character designs, logos, and marketing materials.

Freelance Illustrator

Conté Nast & GQ (Istanbul)

May 2014- February 2016

-Illustration for Lifestyle Magazines.


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